You can’t debug, secure, or improve what you can’t see. And you can’t run a reliable service without the practices for when — not if — it breaks.
Time for this part: Week 10 on the Standard track. Observability comes up in most senior design interviews as “how would you operate/debug this?” — and it’s the difference between a design that works on a whiteboard and one that survives production.
The unifying idea: operability is a design property, not an afterthought. A system you can’t observe, alert on, or recover from is not done, however elegant the architecture.
| # | Chapter | Time | The problem it solves |
|---|---|---|---|
| 1 | The Three Pillars: Logs, Metrics, Traces | 20 min | Each answers a different question; you need all three |
| 4 | Distributed Tracing | 18 min | Following one request across fifty services |
| # | Chapter | Time | The problem it solves |
|---|---|---|---|
| 2 | Monitoring & Alerting That Doesn’t Suck | 18 min | Alerts that mean “act now,” not noise |
| 3 | SLIs, SLOs, SLAs, and Error Budgets | 18 min | Turning “reliable” into a number, and a decision framework |
| # | Chapter | Time | The problem it solves |
|---|---|---|---|
| 5 | Incident Response & Blameless Postmortems | 16 min | Recovering fast and learning, not preventing every incident |
| 6 | Chaos Engineering | 16 min | Validating resilience before it’s tested for real |
You should be able to answer these without notes:
Next: Part 9 — Deployment & Infrastructure — how the systems you’ve designed actually get built, shipped, and run.